Last Saturday we gathered at Powermongia for a final try at a home-made scenario of Battlegroup Blitzkrieg. We have played it several times before with the French as adversaries. This time we thought was an opportunity for the BEF, to show his quality, and field the full might of its 1st Army Tank Brigade.
THE TERRAIN:
This is an encounter scenario over the short edges.
THE OPPOSING FORCES
We agreed on a battle of 600 points a side with equal number of scout units on each side (that´s key for scenario balance). Panzer Division list vs BEF.
The BEF: (BR 48, 5 officers) Eduardo & Alejandro
A force from the 1/8 Lancashire Fusiliers (4th brigade), suported by tanks from the 1st army tank brigade.
Forward HQ in Guy Lizard Command Vehicle
Forward signals unit in a radio van (model layed resting in the display box all battle!)
Infantry Platoon mounted in 4 medium trucks
Vickers HMG
Boys AT rifle team
2pdr AT gun w/truck
A11 Matilda I tank troop (4 tanks)
A12 Matilda tank troop (3 tanks)
Vickers MkVI tank troop (3 tanks)
25 pdr gun w/morris tractor
2x 3” mortar battery (off-table)
Dingo scout car
Morris CS9 scout car
Scout carrier (with boys AT rifle)
Infantry patrol in a medium truck
The Germans: (BR 48, 5 officers) Iñaki & Kata
A combined force from the 2nd Panzer Division.
Forward HQ in a sdkfz 251/3
Forward Signals in sdkfz 223
Schutzen Platoon mounted in 4x sdkfz 251/1
Pak 36 AT gun w/protze tow
Light mortar team
PzI platoon (3x PzI B)
PzII platoon (3x PzII C)
PzIII platoon (3x PzIII E)
Sdkfz 231
Sdkz 222
Sdkfz 221
Kradschutzen Recce Patrol
Bunkerflak 88mm (all players in awe……)
Pz I munitions-schlepper
THE SCENARIO:
The scenario is an encounter battle with a twist. Both sides deployment zones lie over the long edges. That would result in a very sharp encounter, as the distances to engage will be significantly shorter.
There are 3 objectives:
Main objective: Charles, a French tank officer whose tank was knocked-out a few hours before. He is cowering behind the WWI memorial in the center of the table. He is positioned nearest the German side than the BEF one.
Southern Flank secondary: The keeper of the foundry has a little house just beneath the orchard. That would be a secondary objective.
Northern Flank secondary: A little privy just outside the ruined Church.
Victory Conditions:
Decisive victory: Breaking the enemy´s BR + control the main objective.
Marginal victory: Breaking the enemy´s BR + control any one objective.
First turn: the side that start farther from Charles (the BEF in this case) goes first.
DEPLOYMENT:
Both sides deploy their scouts first anywhere within their half of the table but no less than 10″ from the center line. Then, it´s 2 units each side on second turn (+1 unit for the side that did not went first). Then it´s 1D6 each turn afterwards. HQ units freely deploy on turn 2.
THE BATTLE
There were no scouting roll. The escenario dictates that the BEF has the first turn (as they choose the side nearest the main objective).
Turn 1.
Both scout forces deploy on table, well ahead of the main force (10” from mid table). And the scouting duel begins. Each side has 4 scout units,
The BEF move first, but the Germans strike hardest. Sdkfz 222 destroys the Morris CS9 with a salvo of 20 mm autocannon and a good penetration roll. Both sides grab an objective on the sides, but no one gets the more important, central one (the french WWI memorial)
Turn 2.
Both main forces deploy at their own table edge. Please note the game is an encounter over the long sides. BEF deploy 2 units plus HQ. Germans deploy 3 units plus HQ. No dice is rolled for reserves, unit deployment is fixed by briefing on turns 1&2. Both sides have 2d6 plus officers for orders. All main force units deploy on their own edge, leaving 12” from the sides.
Turn 3.
From now on, each side rolls 1d6 for reserves each turn. Each side now rolls 3D6 plus officers for orders. BEF get 4 reserves: Matilda II, Vickers MkVIC, 25prd gun & a section of lorried infantry. Germans got all 6: last 251/1 schutzen section, PzI (hq), PzII (hq), 2x Panzer III’s and towed Pak36. Remember you can rerroll reserves every turn if FHQ is on table. We play only officers already on table add to the orders roll. The struggle for the central objective becomes fierce.
Turn 4.
Each side rolls 1d6 for reserves each turn. BEF get 4 reserves: Last Matilda II, 2x Vickers MkVIB, & the lorried infantry platoon HQ section + supports. Germans got all remaining units: 2x PzI & 2x PzII. Some serious firefigts and close assaults take shape.
Turn 5.
BEF got all remaining units as reserves: the whole A11 Matilda I troop and the 2pdr AT gun. The Germans have no units left on reserve. Fight intensifies around the church and the tank vs tank battle escalates. Battle rating is consumed at a fast pace on both sides. Each side controls an objective on the flanks, but the central one is still contested
Turn 6. Final turn.
No more reserves. Now with both sides in possession of an objective and neither side wanting to risk for control of the central one, a pounding, slogging match ensues.
DEBRIEFING:
There was no glorious nor cinematic end to the game. A vicious, attritional fight ended when the BEF consumed all of its 48 battle rating. The germans were a little behind so a German marginal victory! A decisive victory could be claimed only by controlling the central objective.
Personally I do not like encounter type battles just for these reasons. I’m more for the classic att-deff games. But the players enjoyed it, so i’m happy too. And what a great opportunity to see all my BEF toys on table! even if they lost! shame on them! next time, next time….. With so many games of BG already played, one does not stop learning new ways to improve the scenarios (both standard ones and my own designs). Experience, and playing often, is the key. Next time, for example, I would make the A11 platoon to mandatory deploy first. Otherwise, they take no part in the battle, as they are sooo slow. If you give the players free choice, they would always select them to deploy last, and my toys would not appear in the photos!! Same thing I do with some soviet armies where a lot of the infantry end the game at the back of the table or even in their own transport tray!
Excellent AAR, Diego! And the terrain and troops are outstanding!